It probably wo n’t storm you that Pixaruses some good old fashioned mathematicsin the 3D animation process . What might surprise you is just how much they expend math to control that their part look and move utterly . And Pixar investigator Tony DeRose is nifty at explaining just that .
In a raw Numberphile television , DeRose offers a step - by - step explanation of how Pixar practice comparatively unproblematic geometry to make its 3D animations looks so smooth . Even non - math nerd will bask thepeek behind the vista at Pixar . Meanwhile , math nerds will love it around the 10 - minute mark — when DeRose starts whisk out the equations .
It ’s pretty incrediblehow far we ’ve comewith 3D animation — and how undecomposed , sure-enough - fashioned math still plays a purpose . [ YouTube ]

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